
The platforming in the game is really fun, though some of it can be very precise if you're trying to 100% the game. It's a really ambitious game so there are times where you can feel that something didn't work out the best, but it's never anything that really bogs it down. It's not a perfect souls game, but what it has is pretty great. More people really should play Hellpoint. After i wrap up Surge 2 on my Steam Deck, this is next on it, all in prep for the DLC. The ending was disappointing, but hopefully they expand on it in the DLC. You only have to pause to level up/cash in Souls, which really pushes the risk/reward in Souls games to deeper levels of anxiety. There is some jank, but the combat feels good, especially when you factor in you can earn health by fighting. I explored every inch of that station, doing/finding everything including the proper ending, while ignoring the golden doors. I pirated it, finished it, then bought it to support the devs and played through it again. The soundtrack is outstanding too, especially the Observatory theme. Outside the underside level, the short cuts and hidden pathways with loot to find is insane. Despite being rather empty at times, some of the levels are ominous/awe inspiring. They described it as oppressive brutalist architecture, which feels appropriate. I loved the majority of the environments and level design. I'm so glad Elden Ring gave us a proper jump. Platforming was frustrating at times too, but I welcomed the dedicated jump button.

I took my vengeance on them grinding through Arisen Dominion several times to punish them. My biggest gripes are some enemy attacks going through cover, namely the Arisen bros boss fight ranged attacks. Intriguing lore, rich atmosphere/environmental storytelling, deep exploration (stellar level design) and solid combat with an addictive game play loop. It captures all the important aspects of Souls-proper games IMO.

I personally loved just about every minute of this, while giving it leeway based on the small team. A quick step to avoid the thrust and a second to move in behind the Archon will position the player to do damage very quickly, potentially ending the fight in only a couple passes.This is my favourite Souls-Like (yes, even Nioh 1/2).

Missing this attack leaves the Archon's back completely exposed. Damage can be snuck in at various points, but the most reliable is after a thrust attack, which they use frequently as long as the target is out of melee range.

Their attacks are powerful, but they have few HP and are especially vulnerable to attack from behind.
