

Get several Bone Necromancers maxing bone wall. I'm sure some of the chinese/korean botters in d2 were duping and making shit loads of cash.ġ.10 version (I believe this time period was about. You may ruin a game, or help at least like I did, but it could be extremely profitable. I also made about $3,000 from selling all my cash and items in UO in 2002 from duping.
#Packet sender apk 1.08 code
if the developers code is tight, you could be shit out of luck. if there is a weakness in the code, it can be exploited. some games are incredibly difficult to dupe due to the network coding techniques used. This applies to ALL games.Įdit When i said this applies to all games, thats a bit ofa relative statement.
#Packet sender apk 1.08 how to
If you can find out when it saves all types of information, you can determine how to exploit it for duping. TL'DR You have to determine how the server handles saves, how it handles desync and lag, and how it handles world vs. YOu would have all the items still in your storage/bank/stash, and all the items now on your character too. IF successful, you can log back in after the next server restart only. Doing so would crash your client and prevent it from connecting to the server, forcing the server to save your characters individual data as it is handled differently from the world save data. This, in the UO days, was done by doing alt F4 when crossing server lines. Proceed to blackhole yourself from the server and create a desync and crash for your client and server. Once the server save happens, immediately go get your items from the bank/stash/storage. some games will tell you, some you will have to find out the hard way. Put all the items you wanted to dupe on your immediate characters bank/stash/storage.ĭetermine when teh server save happens. What i used to do, to provide insight on the general duping process. Very few people knew about it, and it only lasted about a month before it was patched, but i knew how to do it and its similar to the above. I used to play Ultima Online back in the OSI days of 2000-2001 when duping was present. The duping method for each game is always incredibly similar. both methods involve creating server lag at some point, but that's where the similarities end. Looks like a modification to the lag dupe. Perform either a single action or multiple small actions which cause processor-time on the target machine to be used in a way which is detrimental to the performance of the game process on that machine. Perform an action which provides incorrect parameters or correct parameters in an incorrect or unexpected way to either a packet-handler or a core code-function.
#Packet sender apk 1.08 full
if the server was lagged enough, and C2 - C6 have inventories sufficiently full of 1x1 junk, you have now duped. This should be done using a trigger, or even better using a clientless bot to send the relevant packets immediately C1 sends the game-leave packet. Enough lag to crash the server or desynch it is NOT required at this point in time, just enough lag to cause a near-desynch and substantial action-delay.Ħ) C8 stands ready to perform the server crash on a pre-established automated trigger.ħ) C1 leaves the game and C8 IMMEDIATELY performs the server crash. (this is to cause the processing overhead for saving each character to be maximised)ĥ) The server-lag method is used to eat server-side processor cycles. Players C1 - C7 all join a game in order, C7 should be holding the items to dupe and C2 - C6 should all have inventory + stash + cube full of 1x1 items. This method revolves around the idea of causing the game server to crash part-way through this save cycle, and thusly causing some of the characters in the game to save, and others to not save.įor best results, the method should be carried out as follows: the game will first save player 3 (the leaving player) and will then save players 1 - 8 (1, 2, 4, 5, 6, 7, 8) in order. it happens sequentially.Īssume for the sake of argument that there are 8 players in a game, and player 3 leaves. This cannot and does not happen concurrently (all at once). When a character leaves a game, the game server saves all characters present in that game. (More chars create more certainty)Ģ) A method for creating server-lag (this is optional, but timing is more imperative if this is not provided)ģ) A method for causing a game-server crash. 8 chars, call them C1-C8 for the time being.
